The particle swarm algorithm was first presented by (Eberhard and Kennedy, 1995). It is inspired by the social behaviour in a flock of individuals. It is generally slower than the complex algorithm, but may offer a higher chance for convergence. The method works as follows:
Generate a population of random particle in the parameter space.
Initialize the best known point for each particle to its own position:
Initialize the velocity of the particle to a random value
Simulate each particle and evaluate objective functions
Update each particle's velocity, by using a weight factor , two "gravities", one towards the particle's own best point and one towards the global best known points , with randomization factors :
Update each particle's best known point if the new position is better:
Update the swarms best known point if one of the new points is better:
Repeat from point 4 until convergence
References
Eberhart, R. C. and Kennedy, J. A new optimizer using particle swarm theory. Proceedings of the Sixth International Symposium on Micromachine and Human Science, Nagoya, Japan. pp. 39-43, 1995.
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